Otherwise, it's possible to spend a lot of time designing classes and solutions that aren't needed or will not work according to specific needs. With object-oriented design, it is extremely important to know the problem inside and out. Here we describe how this framework was designed, how it operates, and the tools and tricks that were used to make it useful and stable. The process continues, but now there is a fairly stable framework to use for creating various card game solutions. First we thought about writing a couple of games, and started by figuring out the core code and classes needed for creating card games. This all started when we noticed that there were very few card game applications or applets written in Java.
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